Neku model update:
- I added a sweat band on his wrist. How on earth did I miss something like that?
- I had fully UV unwrapped him, but something went terribly wrong with the fingers. No matter what, texture didn't affect certain areas. I had to go and clean up normals and weird shapes in the model. The model was better, but still, no luck with fingers. So I abandoned the UV maps/rough textures I had done in the past few weeks, and with the help of HeadusUV software, redid my UV maps (which I can always submit too, as proof that I did do it by hand!)
- Rough textures layed on top. Messing around with it, like do I want it detailed, or any gradient, or thick black lines ontop of it?
So here's a screenshot with the rough textures...I think next I update, it'll be about textures and the final model :)
Also! I got to put it through Mixamo and see it animated. It was amazing to see my model come to life like that!! I can't wait to put the final model through :)
I have also started working on my Phoenix Wright model. I'm loving it, but regretting picking Phoenix, since he HAS a brand new 3D model. I have to make my 3D model suitable for home consoles...hmmm...
Until next time...
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