Wednesday, 18 December 2013

Cleaned and Smoothed

As title suggest, I've gone in and tried to clean up as much as possible. I'm very fond of the "Sculpt Geometry Tool", great for pinching, smoothing/relaxing, etc. Only problem I find with it is I wish it mirrored (and if it does, I didn't know!). Very difficult to get even parts sometimes.

worked further on face, and still not happy with chin area. But unsure what to do at this point.






Parts of the model have been smoothed, other areas I've left with hard edges. Especially hair spikes are hard. The 2D images of Neku feature thick bold black lines, and hopefully having hard edges in the right area and the textures will reflect a better 3D from 2D image of Neku. The black bold lines were excluded from Neku's Kingdom Hearts model (to fit the Kingdom Hearts style.)

The model has now been separated into pieces too, such as skin, face (so I can focus on that area separately), hair, eyes, belt, mp3, shoes, shirt, and trousers. Debating if I should have a separate one for the mouth bag inside, though I doubt I will have to.

From here on, I'm going to fix up the eyes (so they fit better) and then begin to UV and apply placeholder textures, until I like the look and begin to paint them.

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