Friday, 22 November 2013

Mentors and Shoes

I neglected to mention earlier; I have been assigned 2 Mentors, along side fellow MProf colleague Adam K. Our mentors are Sophia George (Game Design Resident at V&A Dundee) and Zoltan Fejes (Game Designer, Blitz Game Studios)

We've made contact, and about to send off our first batch of questions. I will not post answers, but here are Adam and I's collective questions:

Adam
  • Generally as a designer, what tools should I be able to utilize in order to provide a concept, for example Zbrush/Maya?
  • How quickly and often do you find you need to be able to use 3D modelling in order to show someone your vision?
  • What are some of the pitfalls when designing a level?

Ceren
  • How did you personally enter the industry
  • When do you feel confident enough about a 3D model to put into a videogame?
  • What do you personally think is tricky/a rookie mistake when it comes to character modelling for games?

A new problem today, is floating geometry allowed? (e.g. buckles that are floating on a shoe? Does it have to be connected??) I might ask a friend, Danny S., who is a talented 3D modeler in the industry for his advice on it.


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