With Neku's body mostly finished, I've started to tackle the face/head. I've been excited for the head for sometime now, and the last time I used Planner Modelling, I was very impressed with the results, wishing I had known of it sooner.
So, I was excited but wanted to this properly. So I firstly looked at different 3D heads, both anatomically correct models, anime models, and photos/gifs of a spinning head. So here is the image I took as a reference:
I then drew a simple image of Neku's face proportions, and placed it on top of the mesh image:
From here, I traced the topology from the original, and then began to change the proportions so I could find a compromise between the two face shapes:
The final image was then placed on an Image Plane and I begun to model it!
I didn't take earlier shots unfortunately, but iterations taken as I've done this:
- Bridge of the nose topology; I shuffled afew poly's, one of the edge loops around the nose should have come round to form a cheekbone. I had missed this so fixed it now
- Nose; An odd anime shape, but alot of deformities were happening. Now fixed, but may need more attention later also.
- Flat face; I stuggled with making the face rounded from a 2D plane. Required (still working on it also) much patience, and using tools such as Soft Select and Sculpt Geometry.
Still struggling, but here is the most current version of the head. Getting the shape correct and trying to get the lips right are my biggest issues at the moment. :)
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