Hello, I'm Ceren Gunes studying my Masters in Games Development. I'm setting up this blog to document my progress through my module AG1140A - Low Poly Modelling. I'll be submitting this blog at the end for submissions as a PDF.
I'm very excited to start this module. As a brief backstory, I am mostly a 2D artist, and love to digitally paint illustrations, doodle, and come up with character concepts. But I've always been intimidated by 3D and it's never gone as I've wanted. Over the Summer, I've aimed to get rid of the fear and be left with excitement. I've been using software such as: Maya, ZBrush, Topogun, UV Unwrapping, etc. It's been fun, and very challenging/frustrating. For this module however, I'm restricted to Maya and Photoshop.
Because of this, I'm eager to achieve this module:
- Model 3D characters that are high quality and ready to be implemented into a game
- Learn features of Maya I've never used to create high quality models
- Become a better artist/modeler and have a better understanding of what to expect through my mentor
I have a few ideas, and hope to load up some sketches in the following weeks. :)
I hope you enjoy my progress and the models I'll create.
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