The biggest challenge I face with this module is to model a character from 2D to 3D that isn't my own design. Challenges that come with this: It has to look true to it's 2D style, I can't change the design given to me (due to poor skills or time saving), and I can't change the 'feel' of the character to match my style whatsoever.
I think I'll find some leniency along the way, but for now, I think it's important to ingrain these thoughts so I don't stray off into design. :)
I have decided to do 3 characters in High and Low Poly. I want them to be very defined 2D characters, so I can translate that into 3D. I've still to decide on them all, but thinking towards one anatomically correct human character, one cartoon-style, one cartoon/creature.
I've been looking at (for my cartoon-style), the game The World Ends With You (2008) by Square Enix. A 2D DS game, it was inspired by graffiti art:
Fans speculated as to how the game would look in 3D. In 2012, the cast of TWEWY debuted in 3D in Kingdom Hearts: Dream Drop Distance. However, they abide by the Kingdom Hearts style rather than being true to their chunky lined style:
For this reason, I find it would be a good example to model into 3D following the art of the 2D. I'm not sure how to achieve this result, yet, but looking very forward to learning. Every character I model will present it's own challenges. :)
I'm looking forward to finding out who my Mentor is, and get advised. I'm also following Digital Tutor videos, which are amazing!
Next update I hope to have more ideas of who else I'd like to tackle to model.
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