Saturday, 4 January 2014

Process of Phoenix Wright Model

Over Christmas holiday, I've started and finished my 2nd model...despite not being 100% done with my first. I needed a break! And I got so hooked on this, it was very fun :)

Mesh: To help with this model, I've been referencing looooads of images, especially Phoenix Wright official art (sprites, 2D illustrations, and the new 3D model), other existing 3D models, mens/models faces to study...and mostly, a Dante model I downloaded. I used it during referencing often as possible:



I just really fell in love with it and it inspired me to create something this cool, if I could. :) Any case, here is my model:




Mesh wires - 7327 tris total:


Current available texture, Colour:


Current model: 



He's super shiny at the moment because he's current material is Phong, which has specular-ness. :)

I used UV mapping software UVLayout Headus, and tweaked it some. I will be using CrazyBump to help me with specular and normals, and Marmoset for the final render, very exciting... :) It'll be the next update, the final model.

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